Parts space the building blocks of her game. You deserve to use lock to develop environments and also models for your game.

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Adding Parts

In Home tab, click Part.
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A component will appear at the exact center of your camera view. If you want more control over where the part appears, zoom in her camera and also center the on where you desire the component to appear.


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You can add different part shapes. To add a different part, click the small arrow under Part and select a new type from the autumn down.

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Moving the Part

Click on the part.Use the camera controls or press F to obtain a better view.Click the Move tool.Drag the arrows to move the part around.
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Collisions and also Snapping

Collisions and snapping space two setups you have the right to use to acquire greater control when moving about parts.

As you relocate parts, girlfriend may notification a white summary whenever a part touches an additional part. This indicates that a collision is happening. In stclairdrake.net Studio, the Collisions feature lets you regulate if parts have the right to move v each other.

Collisions On: girlfriend won’t have the ability to move a part into any place where it overlaps an additional part.Collisions Off: friend can easily move parts all around.

Turn Collisions Off

If collisions are on, the button will be emphasize grey. Click the Collisions switch to toggle it off.

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Changing component Snapping

Snapping is the quantity a part will move, scale, or rotate at a time. If you notice a component moving several studs (the stclairdrake.net unit of measurement) in ~ a time, this is since of snapping. Snapping is useful when creating items that need to be placed exactly, like how walls of buildings need come be put at ninety degree angles.

Turn Snap Off

To make it less complicated to relocate parts, it’s recommend to revolve snapping off by default.

Turn snapping off by unchecking the box beside Rotate or Move.
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changing Snap quantity »

If you execute want snapping, friend can adjust the settings In the Model Tab. Simply enter different numbers for turn or relocate (or click the little arrows in ~ the fields). Once moving, parts are relocated in studs, the an easy unit of measurement in stclairdrake.net.

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Creating the first Player Jump

An obby typically starts out with a an easy jumping puzzle. Together a an excellent game designer, you desire to do it straightforward for new players to obtain started. If you make it too difficult right away, players might just quit rather of proceeding to play.

Move the part slightly away from the SpawnLocation come create basic jump.Don’t check your game yet.
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Anchoring parts In Place

If girlfriend playtest your game at this point, you’ll notification any parts you’ve added (other than the SpawnLocation) will certainly fall. Anchoring will stop components from falling. They’ll also stay in place when players and also other objects bump into them.

To anchor parts:

Select the part you would favor to anchor.Go come the Properties window.Scroll down to Behavior.Check Anchored.Save & playtest your game.
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Scaling and also Rotating Parts

An whole level that the very same looking component wouldn’t it is in that amazing to players. By scaling and rotating parts, friend can develop different components that will certainly add selection to your obby.

To scale your part:

In the Home tab, click on the Scale button.Drag the spheres to readjust the size of the block.

To rotate a part:

Click the Rotate button.Drag the spheres to adjust the dimension of the block.
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tips for relocating Parts

Finishing Your an initial Level

Create a starting Area

The starting area is the first thing a player sees as soon as they land in your game. They’re a ar to introduce new players to your world, and also begin setting theme for her game. Think that the last few games girlfriend played. What walk the beginning area look like? What go they do you think around the game?

Starting locations can it is in as basic as one large part to develop a floor, or as sophisticated as you will do like.

If the part is scaling or rotating in steps, you might need to adjust or rotate off snapping.If the part is being blocked from relocating or rotating into another part, turning turn off collisions can make things easier.

Design the rest of the Level

Spend 5 to ten minute completing the very first section of the obby. Your game should have:

4-5 parts of various sizes and also shape.Been playtested to examine a player can get to the end without lot frustration.

Create an finish Zone

At the end of your an initial jumping puzzle, create a bigger landing area for your players to take a rest on. This will certainly act together level end and give football player a location to rest.

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Finished job File

Download a finished task here.

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